
Untitled Virtual Reality Project
This is an early look at my latest project, a spiritual successor to my 2016 VR shooter DEADLOCK and a continuation of the story began in my 2015 game ROOT.
This project will feature more immersive interactions with environmental objects, weapons, and tools as well as giving the player full body locomotion to traverse the VR space. Stay tuned for updates.
Gameplay
This game will feature immersive gameplay requiring the player to interact with complex objects. I’ve been hard at work creating the underlying frameworks and systems to facilitate modular, immersive sim style gameplay. I’ve spent many hours refining these core systems.