Captain McSpacebiff

A wacky atom-punk adventure

Gameplay

I am determined to make Captain McSpacebiff a game that delivers best in class and one of a kind gameplay. I’ve dedicated countless hours to building modular gameplay systems, refining animations, tending behavior trees, and squashing bugs. I’ve eschewed using premade frameworks or plugins opting instead to take complete ownership of all the inner workings to make sure this game is one of a kind. The result is a solid foundation on which I am ready to build a one of a kind experience. Take a look at some videos below to see for yourself.

Artwork

Another one of my major goals for Captain McSpacebiff is to create a world of meticulously hand crafted and original characters and environments. While sometimes indie games may rely on leveraging stock assets; I refuse to do so for Captain McSpacebiff and have carefully hand crafted all the assets you see. Every character, every rock, every weapon. Efficient? No. Fun? Absolutely.

You can see some more info and even Wishlist Captain McSpacebiff on Steam

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